FlightGear is a fully open source flight simulator started in 1996! My journey with FlightGear began as a user (flying is quite soothing once you get the hang of it), but soon transformed into a contributor role. After all, tinkering with code always takes precedence :)
Early days (around 2008-2012) were contributions mainly in the form of assets, both scenery models and then later more complex aircraft contributions, like the A380. Also spent some time improving the underlying terrain meshes for a few areas like Qatar.

Improved land class data for Qatar, which is in turn used to build scenery in the sim

Overhead Panel for the A380
Lately, I’ve been more involved with the core code (C++/Shaders), and learning a lot about Computer Graphics in the process. Few things I’ve been able to contribute to: Scenery building toolchains, efficient implementation for a large number of lights, object instancing support for improved performance, and bugfixes here and there.

Street lighting using the efficient light implementation